I`ll be doing a next gen character and a next gen enviro with bioluminous custom made plants, all rendered fulltime in UDK using DX11 goodies, from concept to sculpting to low poly modeling and retopology to texture and baking and so on.
Here`s a short, quite odd, youtube video that I made in which more is explained.
Please follow @vickgaza on twitter for stream links and if you would could share this around I would be very very grateful.
Thanks !
Here`s a short, quite odd, youtube video that I made in which more is explained.
Please follow @vickgaza on twitter for stream links and if you would could share this around I would be very very grateful.
Thanks !
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