So here's the process so far ... further sculpting + retopology + projecting everything in zbrush, around another 20 hours into the character if not more. So far I think i've actually worked on this character for around 120-130 hours or so, considering tests, failures, customization of workflow and brushes and all that.
Hope u like it, excuse me while I go die now :))
Thanks for visiting,
Vick.
Hope u like it, excuse me while I go die now :))
Thanks for visiting,
Vick.
Model new topology
Model new topology reprojected in Zbrush
Head and backpack sculpt
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